Bad At Sports: Throughout your work, you engage with splintered digital/physical realities in a way that is both poignant and humorous. In the end, it seems you’ve struck some level of a comfortable balance. YACHT has a strong internet presence while insisting on creating well-designed and striking physical objects; YACHT tours constantly and onstage fuses technology with old-fashioned, costumed human physical performance; the new book is free online as a pdf but also exists as a tangible, thoughtfully produced (and printed on-demand) object. Is there a point at which we stop marveling at technology’s encroachment into the “real world” or will we constantly be impressed, enamored and terrified of/by new technologies? Has maintaining an artistic and performance practice that keeps you in the world, interacting with humans on both a human and grand scale helped to normalize what might become an otaku/cyborg life?
Claire L. Evans: Interacting with humans isn’t something that keeps me in the world–it’s the essence of what I do. YACHT manifests itself in a lot of ways, print, design, recording, text, but it’s at its most pure in the moment of touch, in the performance. YACHT is an experiment in contact, in which we use every tool at our disposal to viscerally communicate. Technology is a way to extend our reach as much as manufacturing physical objects. Having the feedback mechanism of the band-fan relationship is a tactile way to keep us honest and motivated.
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